Rogue Blight Status Effects: Confirmed Index
A source-checked Rogue Blight status effects index covering the effects named by official material and the limits of their publicly documented behavior.
FAQ
Can status effects work on bosses in Rogue Blight?
How many status effects are confirmed?
Evidence status: Officially named effects plus achievement wording. Last checked: September 8, 2026.
Which effects are officially named?
The Steam description says status effects can apply to any enemy, including bosses, and names the following effects:
| Officially named | Also represented in achievement records |
|---|---|
| Bleed | Yes |
| Poison | Yes |
| Burn | Yes |
| Freeze | Yes |
| Shock | Yes |
| Choke | Yes |
| Shatter | Yes |
| Life Splash | Yes |
| Darkness | Yes |
| Light Struck | Yes |
Achievement records also include Gold Steal as an effect applied 50 times. Its wording establishes that it exists, not how it calculates rewards.
What does this page not claim?
Public sources used here do not provide a reliable mechanics table. Do not infer damage-over-time values, duration, stack caps, enemy resistances, or best combinations from an effect’s name alone.
This is especially important for weapon advice: weapons and hand pairing confirms families and hand placement, but not the best status build. The boss directory names confirmed boss achievements without pretending their resistances are known.
How can you use the index right now?
- Identify the status effect shown by your current weapon or skill.
- Confirm that the effect is present in the current game build after updating.
- Note whether it applies in your own encounter, including bosses.
- Treat result-specific claims as testing notes until they can be independently confirmed.
For patch-sensitive combat behavior, read patch 1.00.08 and known issues and fixes.
Sources
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