Rogue Blight System Requirements and Compatibility
Official Rogue Blight Windows, macOS, and SteamOS/Linux system requirements, plus safe guidance for controller, ultrawide, and display reports.
FAQ
Can Rogue Blight run on SteamOS or Linux?
Is there a verified universal controller or Steam Deck fix?
Evidence status: Official system requirements plus clearly labeled community-report context. Last checked: September 8, 2026.
What are the listed minimum requirements?
| Platform | Official minimum |
|---|---|
| Windows | Windows 10, Intel Core 2 Duo 2.8 GHz or equivalent, 4 GB RAM, NVIDIA 9600GT or ATI Radeon HD 5000+ or better, DirectX 10, 7 GB storage |
| macOS | macOS 10.12+ (64-bit), Apple M1 or Intel Core i5, 4 GB RAM, 7 GB storage |
| SteamOS + Linux | Ubuntu 14.04, Intel Core 2 Duo 2.8 GHz or equivalent, 4 GB RAM, NVIDIA 9600GT or ATI Radeon HD 5000+ or better, 7 GB storage |
The official recommended Windows and Linux listings use an Intel Core i5, 6 GB RAM, and GeForce GTX 970. These are store requirements, not a promise of a particular resolution or frame rate.
What should you record for a compatibility report?
For controller, Steam Deck, ultrawide, or blurry-display reports, record the game build, operating system, device model, resolution, display mode, and Steam Input state. That turns a vague report into something the developer or other players can compare.
Read known issues and fixes for the difference between official fixes and community reports. Patch 1.00.08 includes current brightness, localization, and performance changes.
What has already changed in public patches?
Patch 1.00.07 addressed Blacksmith and Shop UI scaling on ultrawide displays. Patch 1.00.08 expanded the maximum brightness range and corrected several localization and layout issues. Re-test on the current build before treating an old screenshot as current behavior.
What is not verified yet?
- A universal Steam Deck setup or controller remapping fix.
- Native PlayStation controller support timing.
- Performance results on specific handhelds, GPUs, or ultrawide monitors.
Sources
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