Rogue Blight Patch History: 1.00.05 to 1.00.08
A concise, source-linked Rogue Blight patch history for versions 1.00.05 through 1.00.08, focused on fixes that change player advice.
FAQ
What is the current Rogue Blight patch covered here?
Which patch addressed the black-screen save issue?
Evidence status: Official patch notes mirrored by SteamDB. Last checked: September 8, 2026.
Which recent changes matter to players?
| Version | Documented change | Why revisit older advice? |
|---|---|---|
| 1.00.05 | Fixed a Freeze-plus-Stun case that could leave the player unable to move. | Old movement-lock reports may no longer reproduce. |
| 1.00.06 | Fixed missing-character boxes in several languages and other translation issues. | Localization reports need current build and language details. |
| 1.00.07 | Fixed Blacksmith and Shop UI scaling on ultrawide displays; adjusted starting gear bonuses. | Old ultrawide screenshots and starting-loadout advice may be outdated. |
| 1.00.08 | Fixed a black-screen save-corruption case; added projectile object pooling for the Final Boss and Tide Root; expanded brightness; fixed localization and layout issues. | Save, display, and boss-performance reports should be checked again on the latest build. |
Where should you start with 1.00.08?
Read the dedicated patch 1.00.08 summary for the version’s documented save recovery and performance work. For a safe troubleshooting sequence that avoids deleting or editing saves, use known issues and fixes.
How should a guide use patch information?
Patch notes establish what the developer says changed; they do not automatically prove every player’s result, a universal performance gain, or a recommended build. Use them to date a page, re-test an older report, and mark advice that must be rechecked.
For game systems that can be affected by updates, see weapons and hand pairing and permanent progression and upgrades.
Sources
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Rogue Blight Patch 1.00.08: Save and Performance Fixes
A concise Rogue Blight 1.00.08 summary covering save recovery, boss projectile performance, brightness, and localization changes.
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